The Anti-Education Era

The Anti-Education Era

One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media

Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy.… (more)

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Book Details  


Publisher: St. Martin's Press (January 08, 2013)

Collection: St. Martin's Press

Language: English


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